[1]
Teixes Argilés, F. 2017. Yu-Kai Chou (2016). Actionable Gamification: beyond points, badges and leaderboards. Octalysis Media: Fremont. CA. Revista Internacional de Organizaciones. 18 (jun. 2017), 137–144. DOI:https://doi.org/10.17345/rio18.137-144.